“sticks” to control rigidity of the puppet mesh, multi-touch gestures to control character limbs, the ability to share rigged puppets, increased recording flexibility, performance improvements More accurate face tracking & lip sync track reordering and snapping in the timeline transparency grid improved performance bug fixes Markerless face tracking layered PSD & AI import WAV & AIFF import PNG sequence export WAV export The following is the list of versions of Character Animator. History Ĭharacter Animator was originally code-named "Animal". Scenes can also be dropped directly into After Effects and Premiere Pro, using Dynamic Link to avoid rendering. Live output can be sent to other applications running on the same machine via the Syphon protocol (Mac only) or Adobe Mercury Transmit on both Mac and Windows. Live inputs include a webcam (for face-tracking), microphone (for live lip sync), keyboard (for triggering layers to hide/show), and mouse (for warping specific handles).įinal output of a scene can be exported to a sequence of PNG files and a WAV file, or any video format supported by Adobe Media Encoder. Properties of selected elements can be examined and changed in the Properties panel, including behavior parameters. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like Right Eyebrow and Smile. The puppets are then placed into a scene, which can be viewed in the Scene panel and Timeline panel. To wrap up the course, follow along as Yimbo guides you through each stage of developing a promo for your character, including planning, creation, improvement, and final render.Character Animator imports layered Adobe Photoshop and Adobe Illustrator documents into puppets which have behaviors applied to them. Prepare a walk cycle to take your character for a walk and add details to refine your animation with features like Follow Through. Then, it’s time to animate a complete character! Begin your illustration in Photoshop, import it into After Effects, and use Duik to create the skeleton and rig for your character, as well as a template for future animations. After that, put that knowledge into practice and prepare an avatar in Illustrator before using After Effects to add personalized expressions. Yimbo then details step by step how to use After Effects to animate an illustration made with Photoshop and Illustrator. In the first one, explore the basics of animating with Adobe After Effects to develop a natural animation filled with personality using features like position, rotation, scale, opacity, Ease In - Ease Out, Anticipation, Follow Through, and Squash and Stretch. Next, take your first steps in animation by preparing two different projects. Get started by learning more about Yimbo's experience in the world of character animation, his work, and his main influences.
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